Severance is not just a DayZ server it’s a living, breathing apocalypse where your story shapes the world. Here, you’re not merely surviving; you’re carving your legacy into a landscape scarred by collapse, chaos, and the unknown. Every choice you make every alliance, betrayal, or solitary journey ripples through the world, shaping its future.
In Severance, the stakes are real. The economy is 100% player-driven no NPC traders, no hand-holding. Every trade, every deal, every alliance is forged by players just like you, giving weight to every decision. Survival is only the beginning; thriving means engaging with a dynamic, evolving community where your actions matter.
The world is still reeling from the apocalypse of early 2025, and it’s far from safe. Factions battle for dominance, mysterious cults whisper in the shadows, and cryptid creatures terrifying, elusive, and sometimes deadly prowl the forests and mountains. Strange flyers, eerie radio transmissions, and sightings of monstrous beings hint at a world that is unpredictable, dangerous, and alive with secrets waiting to be uncovered.
Want to play a remnant of the old government, a cunning scavenger, or a mysterious hermit hiding on a cliffside? The power to shape the narrative is in your hands. Work with our lore team to embed your character’s story into the ongoing saga of Severance every victory, every failure, every dark secret you uncover becomes part of the world’s living history.
We are a whitelisted, high-standard roleplay server. No wipes, no resets your choices have lasting consequences. All character information stays in-character, and our Discord is spoiler-free, preserving the thrill of discovery and danger.
Step into Severance where the apocalypse is alive, cryptids roam, factions vie for power, and every story, including yours, leaves a permanent mark. The question is: how will you survive, and what will you leave behind?
Severance is a roleplay server where players are expected to act as their characters (or themselves as a character within the world) in a realistic manner. Players should portray their character through the situations and parameters established in the world. The most important elements that shape your roleplay will be the server lore and the actions of other players within the server.
Your character must value their life and act reasonably within in-game scenarios. You may play any character you wish, but it should be practical and grounded in reality not something that exists on the fringes of believability. You may not play as a famous real person or a famous fictional character.
Each player may have only one main character and one alternate character at a time. Your alternate character cannot belong to the same settlement, group, or faction as your main. You may not imitate or identify yourself as another player’s character within the server. Players may only wear custom group armbands of a faction or settlement if they are actually affiliated with that group.
Players are expected to remain consistent with their character’s personality, motives, and limitations not bending reality for convenience. Although there is no real-world age restriction for joining the server, all in-game characters must be portrayed as 18 years or older.
All voice communications and interactions within DayZ must be performed in character.
You are not permitted to break character during in-game voice communication.
If you need to say something out of character (OOC), you may use local text chat
and prefix your message with “OOC.”
Example: OOC Sorry, my mic is not working.
On roleplay servers, players are not allowed to kill on sight. The only time you are permitted to harm another player is within designated KOS zones, during a hostile interaction, or in an officially declared war (explained in later sections).
The following icon will appear when you are within a KOS zone:
KOS zones are clearly marked and visible on the in-game map.
You may not attempt to shoot your way out of a situation where survival would be unrealistic. If you are outnumbered or face a significant risk of death, you must consider your character’s chances logically and act accordingly.
If you are killed after failing to value your life, you may be subject to a Character Kill. Likewise, you should not kill another player simply for failing to comply unless it is clearly in defense of your life or an ally’s.
If your character dies in-game for any reason, you do not remember your death or the 30 minutes leading up to it, unless your death occurred during a raid or a lore event. You may not seek revenge against those who killed you unless your character learns this information through in-character means. If you die alone, your character will never know how they died.
When your character dies, they are considered wounded, not permanently dead. Witnesses may describe that you were shot, stabbed, or otherwise injured but not that you were “killed.” In-character, deaths are referred to as being “knocked out” or “sent to the hospital.”
Suicide roleplay is not allowed. If your character commits suicide (F11) in view of another player, it may result in a Character Kill and a warning. You may only use suicide to obtain a better spawn after a death, provided that no other players can see you and you do not suicide more than twice. This must occur within three minutes of spawning.
You may not return to your death location for at least one hour after hostilities have ended. This applies even if you died at your base or home. During a raid, defenders may return up to two additional times, while attackers cannot return. After three deaths in the same raid, defenders must wait one hour before returning. During lore events, players may return indefinitely until the event concludes.
Deaths caused by natural occurrences such as falling or animal attacks are exempt from the one-hour wait rule.
Sharing the location of your body with others is considered metagaming and will be punished accordingly.
Other players who have a legitimate in-character reason to permanently kill your character may submit a ticket requesting permission to do so upon capturing you. This process requires substantial evidence and a significant amount of roleplay leading up to the act.
If you are found to have not valued your life during an interaction in which you were killed, your character may be subject to a Character Kill. Repeated incidents of this behavior may result in additional administrative punishment.
Any player who receives a Character Kill must create a new character with a completely different personality and no prior relationships with existing characters, groups, or factions on the server.
If you are CK’d, you may not return to your previous base or use information from your past character. Your new character will not know base codes, locations, or any prior knowledge. There are no exceptions to this rule.
To take control of a situation by force, a player or group must initiate the interaction with a clear, realistic verbal command. A follow-up statement describing the consequences if the command is not followed is recommended but not required when a weapon is presented.
Example: "Put your hands up right now, or I will shoot." *at gunpoint* "Put your hands up."
Simple "hands up or die" banditry is discouraged and gets stale; well-thought-out roleplay is preferred. Repeated, low-effort robberies will result in warnings and possible bans the goal is fun, satisfying RP for everyone.
Victims may take offensive action once a clear verbal command and threat have been stated.
All players are expected to value human life. Victims should attempt to preserve their life if escape is unrealistic by complying with reasonable demands. Initiators must value the victim’s life and only use lethal force when necessary. If one member of a victim group fails to comply or fights back, only that specific person may be targeted not compliant members who have their hands up or are in a non-hostile animation (sitting, dancing, etc.).
All hostile interactions must be recorded by the initiators and include audio in the video. This helps validate RP and resolve disputes.
A settlement functions as a town or colony. For a settlement to be considered official and marked on the map, it must include:
Each settlement must have a faction that acts as the governing body and manages all required buildings and services.
A faction is a group of four or more players with an established base, leadership, and goals. A faction can operate a settlement, but settlers are considered separate from the faction unless they wear the faction’s armbands.
Settlements and factions must be approved through tickets. Once approved, they may receive custom flags, armbands, and requests for custom builds to be spawned in.
Custom armbands may only be worn by official members of the group. Players may not impersonate a faction or settlement by wearing armbands without being a member of that group.
Due to DayZ being a buggy mess regarding vehicles, all vehicles are considered "At own risk." There will be no compensation or intervention if a vehicle crashes, flips, or behaves unexpectedly. Players are responsible for driving with caution.
Boats, like other vehicles, are "At own risk." Players are responsible for safely operating boats and understanding the risks.
A base is a building or compound that has been secured with code-locked doors and claimed with a flag.
Bases cannot be built within military zones, KOS zones, or bunkers. Bases also cannot block main high-traffic roads unless approved by staff.
A base is defined as the area contained within the radius of one flag. Bases must be built realistically and cannot be excessively fortified to the point of decreasing server performance or becoming impenetrable.
Flag allowances:
All bases and settlements are limited to 10 code locks. Additional locks may be approved via ticket if necessary.
A soft raid is a non-destructive method of accessing a base. Players may:
Players must be able to escape the base without exploiting mechanics (e.g., throwing items outside and respawning). The soft raid entrance and escape must be recorded.
During a soft raid, players may take as much as they can carry (personally, in a group, or in a vehicle), but they may not return or call additional players for 24 hours after the base has been breached.
Only stepladders may be used to gain access. Other placeable items, storage, or code locks cannot be dismantled or taken unless a valid raid approval is granted. Flags may be stolen but must be replaced; lowering a flag to make a base decay is prohibited.
Base defenders may KOS anyone who has gained access inside their base. Raiders may defend themselves if attacked.
Hard raids require a ticket request with in-character reasoning and supporting evidence. The specific base location must be included. Once approved, admins will provide a raid tool the only method allowed to breach the base.
During a hard raid:
Once a hard raid is approved, raiders have 72 hours (3 days) from approval to perform the raid. Base defenders will be notified that a hard raid may occur anytime within this window. At least one resident of the settlement or base must be online when the raid is initiated.
A war is a conflict mutually agreed upon by all groups involved through a ticket. Wars can involve multiple factions or settlements and are intended to resolve roleplay disputes. They are short, intense conflict periods, typically lasting only a few hours.
A war is officially declared through an advertisement and a radio broadcast so all players are aware of the conflict. The advertisement must include all combatant sides and the appearance of their armbands to avoid confusion.
The purpose of a roleplay server is to play out your character in a fun and engaging way. Everyone is here to have an enjoyable experience. Cheating and exploiting are not allowed, as they are harmful to the community. Excessive harassment or targeting specific individuals or groups is prohibited.
Roleplay interactions should leave players with an experience, not frustration. The server may be competitive, but toxic behavior is not tolerated. Decisions and requests from staff must be respected. Staff decisions are impartial and made for the benefit of the community.
Common courtesy is expected from everyone. Players and staff alike have the right to be treated with respect. We aim to provide a comfortable environment for all, so please do your part and be a decent person.
We do not provide compensation for items, gear, vehicles, or progress lost due to standard DayZ issues such as lag, glitches, bugs, or game crashes. Vehicles lost in water, flipped, or otherwise destroyed through gameplay will not be recovered.
The server provides warnings before scheduled restarts. Any progress, items, or deaths occurring during or immediately around these restart periods will not be compensated, as players are given ample warning to prepare.
Deaths caused by lag, glitches, bugs, or game crashes are not eligible for compensation. However, players who die in these situations may immediately return to their bodies to collect their items without being subject to the standard 1-hour body return wait period.
Cars sinking through the ground is a known DayZ bug. In these cases, the vehicle itself may be compensated, but any items inside the vehicle—including items lost if a player dies in the vehicle when it sinks—will not be replaced.
Compensation will only be considered in cases of confirmed server-side errors, rule violations, or administrative mistakes.
Anyone detracting from others' gameplay experience through ruleplay, exploiting loopholes, abusing game mechanics (such as loot cycling), purposefully breaking character, or powergaming will be subject to punishment.
If you are unsure about what any of this means, please submit a ticket for clarification.
No one knows the exact date but it was sometime in January, 2025.
No, the entire world isn't necessarily like the PNW, but the situation outside its borders is largely unknown. Communication with the rest of civilization collapsed when the outbreak spiraled out of control. The government's last known efforts were focused on evacuating immune survivors to the PNW, suggesting it was one of the last habitable regions. Survivors keep making their way to the region suggesting that it is in better shape then most places.
A virus, the origins of which is something to be found out in-character.
The infected, commonly referred to as Runners, are not undead in the traditional sense of zombies. Instead, they have been infected by a virus that induces intense rage, causing them to attack anyone or anything not also in the late stages of the virus. At this stage of infection, their brains have suffered significant damage, making it impossible to reason with them or find a cure.
All player information added to the lore updates will come from the journals section of our discord. As long as you are filling out in character journal entries they will be included in the lore.
The wells have a small chance to get you sick as water has been sitting stagnant in a region where gas bombings are commonplace. They also have a small chance to be dry and you will need to find another one if you cannot get water from one.
We're approved to retexture items from the following itemsets:
Vanilla (Bohemia Interactive)
Forward Operator Gear
Mass'sManyItemOverhaul
Munghard's Item pack
SNAFU
ZenCarWorkbench
ZenMusic
ZenTireRack
ZenZippo
To facilitate item exchanges, set up a locker or other secure storage container at your base for item drop-off and pickup.
Wearable Items: Must be exchanged for items that occupy the same equipment slot and offer equal or greater storage capacity.
Patches, Flags and Armbands: May only be exchanged for items of the same type. Flags cannot be plain white.
Weapons: Exchanges are limited to the exact same weapon model no substitutions allowed.
Once the items have been placed in the locker, take a screenshot and provide the coordinates of the storage location.
After verifying the exchange, you will receive a confirmation through a ticket.
Supporters may request up to two of their supporter items to be retextured once per billing cycle.
To register a faction, open a ticket and please provide the following:
Member Roster:
A minimum of 4 members, including yourself.
Each member's Discord username.
The person opening the ticket is considered the leader.
Design Assets:
Faction Flag: 512 x 256 pixels, PNG format
Armband Design: 1024 x 512 pixels, PNG format
Please ensure all files are submitted in the correct dimensions and format. If you have any questions or need assistance with asset creation, feel free to let us know.
Once you are approved as a faction your bands and flag will be added for the next pack update, You then may request these items once per month via a faction ticket. Items are dropped into a storage of your choice and do not need to be exchanged for equivalent items. Leaders will be added to the Faction Leaders chat.
To get whitelisted, please follow the application process outlined below: