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About

Welcome to Severance

Severance is a truly immersive, player-driven DayZ Roleplay server where your story is the heartbeat of the world. In Severance, you’re not just a character you’re a force that shapes the destiny of the apocalypse. Whether you align with powerful factions or embrace the isolation of a lone hermit perched on a craggy cliff, every decision you make ripples through the world. Your actions are the building blocks of this living, breathing landscape.

There are no NPC traders, no easy paths. The economy is 100% player-driven, so every deal, every trade, and every alliance feels real because they are. It’s not just about surviving; it’s about creating a vibrant, ever-evolving community where your choices matter, where your legacy is built on what you do, not what you’re told.

The world of Severance is still reeling from its collapse shortly after new years 2025. The apocalypse is fresh, and the future is still unwritten. Every other month, new lore updates emerge, capturing the struggles, triumphs, and unexpected stories of real players just like you. This isn’t a pre-packaged world. It’s your world, and we want you to leave your mark. Want to play as a shadowy remnant of the government, or maybe create a legacy that reshapes the course of humanity? The power is in your hands work with our lore team through tickets to play a key role in shaping the world’s ongoing narrative. No more rigid stories or stifled creativity; in Severance, your imagination is the limit.

Severance is a whitelisted server, ensuring a high standard of roleplay that puts creativity, immersion, and community first. We don’t believe in resets or wipes your story will be written into the fabric of the world, and your impact will echo long after your journey ends. Every decision you make, every victory, and every failure becomes part of Severance’s history.

For the ultimate immersion, we keep all character information in-character, and our Discord is spoiler-free to preserve the thrill of discovery. The world is vast, unpredictable, and full of secrets waiting for you to uncover.

Step into Severance where your story is waiting to be written, and where every choice you make matters.

Rules

Character Conduct

Severance is a roleplay server where users play a character (or themselves as a character within the world) in a realistic manner. Essentially players will be expected to act out their character through certain scenarios or parameters that are put within the world. The most prevalent information that will help guide your character will be the server lore and the actions of players within the server. Your character must value their life and act reasonably within in-game scenarios. You may play any character you would like, but be mindful to create a character that is practical and not on the fringes of reality. You may also not play as a famous person or famous fictional character.

 A player may only play one character and one alt at a time. Your alts cannot be a part of the same settlement/group/faction. You may also not imitate or identify yourself as another player character within the server. A player cannot wear a custom group armband of a faction unless they are associated with that faction or settlement. A player is expected to play his character and not bend reality when it is convenient to the situation within the world. Although there is no age limit to play on our server all characters must be 18+.

Voice Communications

All voice communications and interactions within DayZ must be the actions of your character. You cannot break character. If you need to say something OOC (out of character) you can type into the local text chat and state your information with OOC before the text message. For Example, "OOC Sorry my mic is not working".

KOS "Killing on Sight"

In roleplay servers you are not allowed to kill on site, the only time you are allowed to cause harm to another player would be within KOS zones or if it is through a hostile interaction or war which is explained below.

KOS ZONES:

Indian Island

Protection Island

This icon will be present when you are within a KOS zone.

KOS zones are visible on the in-game map.

In Game Death

You may not attempt to shoot your way out of a situation in which a person would not expect to succeed. This means that if you are outnumbered or have a significant risk of being killed, you must seriously consider your character’s ability to resolve the conflict.

 If you are killed and did not Value Your Life, you may be subject to a Character Kill. This also means you should not kill someone just because they are not immediately complying unless it is in defense of your own life or an ally’s life.

If your character dies in game for any reason, you do not remember your death or the 30 minutes leading up to your death, unless your death was the result of a raid or lore event. You may not seek revenge against the people who killed you in game unless your character finds this info out from others in character, if you die alone you will never know how you died. 

When you die in game, your character is not killed completely, they are wounded. If someone does kill you in game, a witness will say that you were shot/stabbed/ran over but not that you were killed. When someone dies in game their death is referred to as being "knocked out" or "sent to the hospital".

Suicide roleplay is not allowed. If your character commits suicide (f11) within sight of any other player, you may be subject to a Character Kill and will receive a warning. You may not suicide your character for any reason except to obtain a better spawn after a death, as long as no other players are able to see you and as long as you do not suicide more than twice. You may not suicide for that purpose if more than three minutes have passed since spawning.

You may not return to where you died for at least one hour after hostilities are over, If you died in your base or home you still must wait. During a raid defenders may return 2 more times. Attackers cannot return. After 3 deaths at the same raid defenders must not return to the scene for 1 hour. During lore events players may return indefinitely until the event is over.

Dying of natural causes such as falling or animal attack are exempt from waiting an hour.

Telling others the location of your body is metagaming and will be dealt with as such.

Character Kill “CK”

Other players with a reason to permanently kill your character may submit a ticket to allow them to do so upon capturing you. This will require significant evidence and a significant amount of roleplay.

If you are found to have not Valued Your Life during an interaction in which you were killed, your character may be subject to a Character Kill. Excessive deaths in this manner will result in additional punishment.

Any players who are killed in the above manners will be required to create a new character with a different personality and no existing relationships with any characters or factions on the server.

If you are CK’d you may not go back to your base. Your new character will not know the codes or its location there are no exceptions.

Hostile Interactions

To take control of a situation by force, a player or group must initiate.

To start an initiation, there must be a clear and realistic verbal command.

A following statement of the consequences of that command if it is not followed is a nice touch but if being held at weapon point unnecessary as threat of bodily harm is already established.

For example: "Put your hands up right now, or I will shoot" *At gunpoint* “Put your hands up”

The above are very basic examples, more thought out roleplay would be preferred for any interactions hands up or die banditry gets stale and does not provide a satisfying experience for anyone involved. Repeatedly robbing players in this manner will result in warnings and eventual bans the point of the server is to provide fun and satisfying roleplay for everyone.

Once the command is given, offensive actions can be taken by the initiators if:

Offensive actions can be taken by the victim(s) once a clear verbal command and threat are stated.

All players are expected to value human life. Victims are expected to try to preserve their own life if they cannot realistically escape the situation by not complying with commands. Initiators are expected to value the victim’s life by only doing harm if necessary. If a member of a victim group is not complying, then only that person may be killed, not the group as a whole. If a victim fights back then only that person may be killed and any other victims with their hands up or locked in an animation such as sitting or dancing may not be killed until they show hostile force.

For any hostile interactions, initiators must wear armbands if in a group and are limited to 8 members.

Initiators are responsible for the well being of victims when they are hostages. Victims cannot be killed if they are complying with demands. Victims are only allowed to be kept 30 min unless there is still need for interaction, interrogation, or other valid RP reason that is accepted by the victim OOC asked for in the local in-game text chat.

Victims must be left with shoes, a shirt, pants, food/water, a bandage and a knife.  You are not required to supply these items if the victim did not have them.

ALL hostile interactions must be recorded by the initiators and they must include audio in the video.

Vehicles cannot be initiated on, unless they are fully stopped or a valid roadblock has been set up. You also cannot shoot at and/or destroy vehicles even if they seem abandoned.

Players may not act as good samaritans and KOS initiators if they happen to stumble upon a robbery. They would have to initiate on the original hostile group.

You cannot force players to give up codes or force them to open locked doors or containers.

You MUST get OOC consent from your victim to do any sort of permanent damage (including breaking limbs etc.)

Settlements and Factions

A settlement essentially functions as a town or colony. For a settlement to be considered official and marked on the map it must have living space for new and existing settlers, a town trader, a social gathering building for settlers and the public (such as a bar or restaurant), a town hall for meetings and a storage area for town supplies. A settlement must have a faction that acts as the government for the settlement and manages all the required buildings listed above.

A faction is a group of 4 or more players who have a base with established leaders and goals. A faction can run a settlement but the settlers will be considered separate from the faction unless the settlers wear the armbands of the faction.

Settlements and factions are approved through tickets. Once approved, these groups can get custom flags and armbands as well as custom build requests spawned in.

Custom Armbands may only be worn by members of that group. Players cannot impersonate a faction or settlement by wearing custom armbands when they are not a member of that group.

Vehicles

Base Building

A base is a building or compound that has been blocked off through code locked doors and claimed through a flag.

Bases cannot be built within any military or KOS zones this also includes any bunkers. . Bases will also not be built that block off portions of main high traffic roads (unless approved by staff).

A base is the area contained within the radius of 1 flag. Bases must be built realistically and cannot be excessively built up to the point of decreasing server performance or being impenetrable.

Settlements are allowed 2 base flags and 1 outpost flag, Factions are allowed 1 base flag and 1 outpost flag, Small groups and solos are allowed 1 base flag.

All basses and settlements are restricted to 10 codelocks. more can be approved via a ticket if needed.

Base Raid Rules

You can soft raid a base by:

A player must be able to escape the base, they cannot jump in and throw items to their friends outside then respawn. A player must record the soft raid entrance as well as escape.

When base raiding a player can take as much as they can carry within their person, group or car but they cannot return and raid the base again nor can they call for additional people once the base has been breached for 24hrs.

Besides a stepladder all other items cannot be placed to gain access to the base. Storage and any placeable items cannot be dismantled and taken even if they are out in the open, Codelocks may not be removed in any circumstance unless a valid raid approval has been granted. You may steal flags but you are required to replace them you also cannot lower a flag to make a base decay.

Base defenders may KOS anyone who has gained access inside their base. Raiders may defend themselves once attacked.

A hard raid is requested in a ticket and must be backed up by in character reasoning and evidence. The specific base location must be mentioned. Once you receive approval admins will setup an item exchange to receive a raid tool, This tool is the only way that you will be able to breach the base.

During a hard raid, You may only breach through codelocked doors using the raid tool provided. Cars can be uncovered and driven off. You cannot do anything destructive such as breaking walls or dismantling any placed items. Raiders will initiate the raid by saying that they are raiding the base and the occupants should surrender (if they wish to do so, otherwise they may defend their base). Once the raid is initiated, raiders will have up to 1 hour to breach and take as much as they can they cannot take multiple trips. This entire hour will be recorded.

When a hard raid is granted, the raiders will have 72 hours (3 days) from approval to raid the base. The base defenders will be notified that they could be hard raided anytime within these 72 hours. At least one settlement/base resident must be online when the raid is initiated.

War

A war is a conflict that is mutually agreed to by all groups involved in the conflict through a ticket. A war can involve multiple factions or settlements. A war is a short, intense conflict period that is used to solve RP disputes. Wars last a certain amount of time that is agreed upon, normally only a few hours.

War Start Procedures

The war is officially declared through an advertisement as well as a radio broadcast so that all players know about the conflict. The advertisement poster will have all combating sides as well as what their armbands look like so there is no confusion.

War Guidelines

Player Conduct

The purpose of a roleplay server is to play out your character in a relaxing or exciting way. Everyone is here to have fun. Cheating and exploiting is not beneficial or constructive to our community and is not allowed. Excessive harassment and obsession with messing with certain individuals and groups is not tolerated. The goal for RP interactions is for people to leave with an experience and not with frustration. The server can be competitive but not toxic, avoiding universally acknowledged toxic behavior. Decisions and requests to players by staff are to be respected. All staff decisions will be impartial and for the benefit of the community and will not be based on emotional bias as seen on other servers in the past. Common courtesy is a two way street that should be shown in all interactions. Players as well as staff have a right to be treated with respect and we aim to provide everyone with a comfortable environment, so please do your part and be a decent person.

Ruleplay/Loopholes/ Powergaming/Abusing Game Mechanics/GearRP/FailRP

Anyone detracting from others' gameplay experience through ruleplay, loopholes, abusing game mechanics (such as loot cycling), purposefully breaking character, or powergaming will be subject to punishment. If you are unsure about what any of this means, please submit a ticket.

FAQ

When did the world collapse?

No one knows the exact date but it was sometime in January, 2025.

Is the entire world as it is in PNW?

No, the entire world isn’t necessarily like the PNW, but the situation outside its borders is largely unknown. Communication with the rest of civilization collapsed when the outbreak spiraled out of control. The government’s last known efforts were focused on evacuating immune survivors to the PNW, suggesting it was one of the last habitable regions. Survivors keep making their way to the region suggesting that it is in better shape then most places.

What caused the world to collapse?

A virus, the origins of which is something to be found out in-character.

Are they zombies?

The infected, commonly referred to as Runners, are not undead in the traditional sense of zombies. Instead, they have been infected by a virus that induces intense rage, causing them to attack anyone or anything not also in the late stages of the virus. At this stage of infection, their brains have suffered significant damage, making it impossible to reason with them or find a cure.

How do I make sure I am included in the Lore updates?

All player information added to the lore updates will come from the journals section of our discord. As long as you are filling out in character journal entries they will be included in the lore.

Why am I getting sick? Why does this well not work?

The wells have a small chance to get you sick as water has been sitting stagnant in a region where gas bombings are commonplace. They also have a small chance to be dry and you will need to find another one if you cannot get water from one.

Which items can I request for my supporter gear?

We’re approved to retexture items from the following itemsets:

Vanilla (Bohemia Interactive)
Forward Operator Gear
Mass'sManyItemOverhaul
Munghard's Item pack
SNAFU
ZenCarWorkbench
ZenMusic
ZenTireRack
ZenZippo

How do I get my supporter gear?

To facilitate item exchanges, set up a locker or other secure storage container at your base for item drop-off and pickup.

Wearable Items: Must be exchanged for items that occupy the same equipment slot and offer equal or greater storage capacity.
Patches, Flags and Armbands: May only be exchanged for items of the same type. Flags cannot be plain white.
Weapons: Exchanges are limited to the exact same weapon model no substitutions allowed.

Once the items have been placed in the locker, take a screenshot and provide the coordinates of the storage location.
After verifying the exchange, you will receive a confirmation through a ticket.

You can request items be exchanged once per week while your subscription is active.

How do I create a faction?

To register a faction, open a ticket and please provide the following:

Member Roster:
A minimum of 4 members, including yourself.
Each member's Discord username.
The person opening the ticket is considered the leader.

Design Assets:
Faction Flag: 512 x 256 pixels, PNG format
Armband Design: 1024 x 512 pixels, PNG format

Please ensure all files are submitted in the correct dimensions and format. If you have any questions or need assistance with asset creation, feel free to let us know.

Once you are approved as a faction your bands and flag will be added for the next pack update, You then may request these items once per month via a faction ticket. Items are dropped into a storage of your choice and do not need to be exchanged for equivalent items. Leaders will be added to the Faction Leaders chat.

Whitelist

To get whitelisted, please follow the application process outlined below: